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Start here.
Character Creation
Crews.
There are numerous crew archetypes, each type is stronger/weaker compared to others, for this we'll use the base Blades In The Dark gang types, and try to make it seem they could be written into any universe we present for future games. Now it's good to note that you can't effectively raid a Tier 2 faction as tier 1.
Tier 2 faction doors are made to deal with lesser hooligans such as yourself, and thus if you upgrade your equipment (lockpicks, demolition tools, et cetera.) you'll be able to gain "early" access to the higher tier faction's buildings.. upgrades can be performed in "Down Time" turns.
Thieves
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Breakers
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Hawkers
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Smugglers
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Cult
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Reputation! this describes the way other factions will interact with you.
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- +3: Allies. This faction will help you even if it's not in their best interest to do so. They expect you to do the same for them.
+2: Friendly. This faction will help you if it doesn't create serious problems for them. They expect you to do the same.
+1: Helpful. This faction will help you if it causes no problems or significant cost for them. They expect the same from you.
0: Neutral.
-1: Interfering. This faction will look for opportunities to cause trouble for you (or profit from your misfortune) as long as it causes no problems or significant cost for them. They expect the same from you.
-2: Hostile. This faction will look for opportunities to hurt you as long as it doesn't create serious problems for them. They expect you to do the same, and take precautions against you.
-3: War. This faction will go out of its way to hurt you even if it's not in their best interest to do so. They expect you to do the same, and take precautions against you. When you're at war with any number of factions, your crew suffers +1 heat from scores, temporarily loses 1 hold, and PCs get only one downtime action rather than two. You can end a war by eliminating your enemy or by negotiating a mutual agreement to establish a new status rating.
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