Character Creation

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Character Creation

Post by Vox on Sat Feb 06, 2016 10:31 pm



Last edited by Matt on Sat Feb 06, 2016 10:36 pm; edited 2 times in total

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Re: Character Creation

Post by Vox on Sat Feb 06, 2016 10:31 pm

Culture, Stats, and Physicality

Here's the base line stats.

Descendant Of:
Spoiler:
  • Borca,
    +1 Agility, +1 Soul.
    +1 Resilience, +1 Artifact Lore, +1 Engineering, +1 Crafting, +1 Survival.
  • Franka,
    +1 Charisma, +1 Intellect.
    +1 Athletics, +1 Stealth, +1 Negotiation, +1 Willpower, +1 Deception.
  • Pollen,
    +1 Strength, +1 Soul.
    +1 Melee, +1 Athletics, +1 Legends, +1 Survival, +1 Empathy.
  • Balkhan,
    +1 Strength, + Perception.
    +1 Brawl, +1 Force, +1 Leadership, +1 Reaction, +1 Empathy.
  • Hyprispania,
    +1 Intellect, +1 Agility.
    +1 Melee, +1 Mobility, +1 Stealth, +1 Medicine, +1 Orienteering.
  • Purgare,
    +1 Charisma, +1 Perception.
    +1 Legends, +1 Etiquette, +1 Faith, +1 Domination, +1 Taming.
  • Africa,
    +1 Strength, +1 Intellect.
    +1 Athletics, +1 Brawl, +1 Etiquette, +1 Medicine, +1 Reaction.

Tarot Cards.
Spoiler:


  • 0. The Adventurer:
    +1 Strength
    +1 Mobility, +1 Orienteering.
  • I. The Creator:
    +1 Agility.
    +1 Arts, +1 Engineering
  • II. The Mentor:
    +1 Intellect.
    +1 Leadership, +1 Legends.
  • III. The Martyr:
    +1 Soul.
    +1 Faith, +1 Resilience.
  • IV. The Ruler:
    +1 Charisma.
    +1 Diplomacy, +1 Leadership.
  • V. The Seeker:
    +1 Intellect.
    +1 Artifact Lore, +1 Science.
  • VI. The Healer:
    +1 Intellect.
    +1 Medicine, +1 Biology.
  • VII. The Traditionalist:
    +1 Soul.
    +1 Primal, +1 Taming.
  • VIII. The Mediator:
    +1 Charisma.
    +1 Diplomacy, +1 Empathy.
  • IX. The Hermit:
    +1 Agility.
    +1 Survival, +1 Stealth.
  • X. The Heretic:
    +1 Soul.
    +1 Faith, +1 Deception.
  • XI. The Conqueror:
    +1 Strength.
    +1 Force, +1 Resilience.
  • XII. The Abomination:
    +1 Soul.
    +1 Resilience, +1 Patience.
  • XIII. The Destroyer:
    +1 Strength.
    +1 Melee, +1 Force.
  • XIV. The Chosen:
    +1 Charisma.
    +1 Leadership, +1 Faith.
  • XV. The Defiler:
    +1 Charisma.
    +1 Deception, +1 Domination.
  • XVI. The Protector:
    +1 Soul.
    +1 Athletics, +1 Resilience.
  • XVII. The Visionary:
    +1 Perception.
    +1 Engineering, +1 Predict.
  • XVIII. The Zealot:
    +1 Soul.
    +1 Reaction, +1 Faith.
  • XIX. The Disciple:
    +1 Charisma.
    +1 Legends, +1 Artifact Lore.
  • XX The Righteous:
    +1 Intellect.
    +1 Deception, +1 Negotiations.
  • XXI. The Traveler:
    +1 Soul.
    +1 Legends, +1 Orienteering.


Cult
Spoiler:


  • Spitalians:
    +1 Medicine, +1 Science, +1 Chemistry, +1 Biology, +1 Examine.

  • Chroniclers:
    +1 Crafting, +1 Engineering, +1 Deception, +1 Artifact Lore, +Negotiation.

  • Hellvetics:
    +1 Force, +1 Athletics, +1 Leadership, +1 Projectiles, +1 Reaction.

  • Judges:
    +1 Melee, +1 Orienteering, +1 Etiquette, +1 Projectiles, +1 Domination.

  • Clanners:
    [Wide variety based on clan]

  • Scrappers:
    +1 Athletics, +1 Toughness, +1 Artifact Lore, +1 Crafting, +1 Survival.

  • Neolibyans:
    +1 Projectiles, +1 Etiquette, +1 Deception, +1 Negotiation, +1 Empathy.

  • Scourgers:
    +1 Athletics, +1 Force, +1 Mobility, +1 Examine, +1 Reaction.

  • Anubians:
    +1 Melee, +1 Leadership, +1 Medicine, +1 Legends, +1 Willpower.

  • Jehammedans:
    +1 Melee, +1 Crafting, +1 Faith, +1 Arts, +1 Taming.

  • Apocalyptics
    +1 Athletics, +1 Deception, +1 Stealth, +1 Thievery, +1 Brawl.

  • Anabaptists:
    +1 Melee, +1 Force, +1 Legends, +1 Mobility, +1 Faith.

  • Palers:
    +1 Projectiles, +1 Stealth, +1 Deception, +1 Engineering, +1 Examine.


Strength,
Agility,
Endurance,
Perception,
Intellect,
Soul,



Last edited by Vox on Mon Mar 07, 2016 8:06 pm; edited 16 times in total

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Re: Character Creation

Post by Vox on Sat Feb 06, 2016 10:33 pm

Skills
Each skill falls under a certain category, if it's in that category it receives a small modifier from your stat, please remember to factor all of these in, or inform the GM that you haven't factored them in.
For every 1 point in a skill, or stat (Maxing out at 6) you gain +1d6 to that skill roll, keep in mind certain actions involve combinations of a stat, and skill.

Each skill has a few traits, keep in mind the examples aren't the only areas they're applicable.
Action: When you're doing something, you can roll this skill to perform the following.
Reaction: When something occurs, you can roll the skill to perform the following.
Combination: You can combine these skills to perform the following.
Specialties: Certain skills have special traits.

If you have any questions for what each skill does, inquire with your current GM.



Last edited by Vox on Sun Jul 03, 2016 8:07 pm; edited 14 times in total

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Re: Character Creation

Post by Vox on Sat Feb 06, 2016 10:34 pm

Character Sheet

Features, these are all things that heavily describe who your character is, and will influence both your stats, and how the world around you interacts with you.
Character Name:
Faction: (Can leave blank if you want to start neutral)
Descendent Of:
Tarot Card:
Cult:

Stats, you may allocate 10 stat points for free, factoring in culture, and cult bonuses.
Strength,
Agility,
Endurance,
Perception,
Charisma,
Intellect,
Soul,

You may invest 28 points freely across your skills.
Strength.
Climbing,
Riding,
Carrying,
Brawl,
Melee,
Primal,
Heavy Projectiles,

Agility.
Crafting,
Mobility,
Athletics,
Dodging,
Reaction,
Stealth,
Thievery,
Land Vehicle,
Blades,
Projectiles,

Endurance.
Blocking,
Healing Factor,
Resilience,
Willpower,
Survival,

Perception.
Spot,
Orienteering,
Vigilance,
Tracking,
Examine,

Charisma.
Feigning,
Domination,
Diplomacy,
Deception,
Etiquette,
Leadership,
Negotiation,

Intellect.
Artifact Lore,
Legends,
Biology,
Science,
Chemistry,
Patience,
Engineering,
Law,
Medicine,
Military Tactics,
Psychology,

Soul.
Taming,
Empathy,
Faith,
Predict,
Arts,
Self Mastery,

Vox
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Re: Character Creation

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