The primary hub of Infinite Realm
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Chapter 3: Economy, and Items.

Go down

Chapter 3: Economy, and Items. Empty Chapter 3: Economy, and Items.

Post by Vox Tue Apr 05, 2016 5:41 pm

This is just a page to give heroes, and gms an idea on how the economy is..


So here's a general price sheet, and the variables.. not all prices you encounter will follow this sheet, many variables go into how it works.
Teretius, 100 Teretius make 1 Faolis
Faolis, 100 Faolis make 1 Aetin
Aetin, 100 aetins makes you a rich man.

Labor Rates.
Note these aren't static, they adjust with the economy of a town/continent, as well as the job they're performing.
Spoiler:

Material Costs p/bar, 1 bar is measured as being 2 kilograms, or 4 pounds.
Spoiler:
Weight classes effect the total price of an item, this of course scales with the weapon type, this is also a handy chart for buying/creating metal bars.
Spoiler:

I won't cover ruin classes here, it's for you to determine ultimately, You can't entirely put a price on the will of a god, or abilities you channel through means that can't be measured other than "Yep, I see it."
Natural Resources, These will be measured in denominations of 2 kilograms of said material, liquids are measured as liters.
Spoiler:

Animals
These prices will change by number of domesticated present, and how trained the animal is, as well as it's stats.
The following is the price of a standard, non domesticated animal, per single unit.
Spoiler:
Weapon Types
Spoiler:
Armor Types
Spoiler:
Vox
Vox
Admin

Posts : 80
Join date : 2016-01-29

https://off-infiniterealms.rpg-board.net

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum