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Weapons, Armor, Gear, and Vehicles.

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Weapons, Armor, Gear, and Vehicles. Empty Weapons, Armor, Gear, and Vehicles.

Post by Vox Sat Feb 06, 2016 10:38 pm

Table of Contents.

Weapons

Armor

Gear

Vehicles


Last edited by Vox on Mon Feb 08, 2016 8:06 pm; edited 1 time in total
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Post by Vox Sat Feb 06, 2016 10:39 pm

Weapons, and Weapon Properties.

Weapon Properties
Spoiler:

Ammunition Types
Spoiler:

A successful attack results in damage. For most weapons, this is a set score. For weapons using physical force, you will find “F”‚ “F/2” or “F/3”. The F stands for Strength+Force, and this sum is divided by the respective number. A weapon with “2+F/2” in the hands of a Character with BOD+Force 8 would cause 2+(8/2)=2+4=6 damage.
Damage is ALWAYS ROUNDED UP.
The handling of weapons is measured by +/-Xd, this measures the bonuses/penalties you take in combat/defense.
Weapons are described in the following way..
Name, Handling, Damage, Magazine Capacity, Qualities, Encumbrance, Tech Level, Mod Slots, Value in CD, Cult.
Cult specific items are only sold on the black market, and can have severe penalties if you're caught with it.
Format is as follows.

If this list isn't complete, I'll probably just use the list from the book externally. lol.

Brawl Weapons.
(Strength+Brawl)
Spoiler:

Armed Weapons
(Strength+Melee)
Spoiler:

Thrown Weapons
(Agility+Projectiles)
Spoiler:

Projectiles
(Agility+Projectiles)
Spoiler:

Handguns
(Agility+Projectiles)
Spoiler:

Rifles
(Agility+Projectiles)
Spoiler:

Heavy Weapons
(Strength+Heavy Projectiles)
Spoiler:

Sonic Weapons
(Intellect+Engineering/Charisma+Domination)
Spoiler:


Last edited by Vox on Thu Mar 10, 2016 10:43 am; edited 6 times in total
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Post by Vox Sat Feb 06, 2016 10:41 pm

Armor, and Armor Properties.
Armor Properties
Spoiler:

Armor
Spoiler:


Last edited by Vox on Sat Mar 05, 2016 3:58 pm; edited 3 times in total
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Post by Vox Sat Feb 06, 2016 10:41 pm

Gear.

Medical Tools
Spoiler:

Pharmaceuticals
Spoiler:

Burn
For burn the price is based on the potency.. XX/XX the first set of numbers is the weak potency, the second set is high potency.
Spoiler:

Cooking Supplies.
Spoiler:

Traps
Spoiler:

Sources of light/fire.
Spoiler:

Orienteering/Tracking
Spoiler:

Climbing
Spoiler:

Overnight
Spoiler:

Transportation
Spoiler:

In the Shadows
Spoiler:

Technology
Spoiler:

Sundiscs
Spoiler:

Communication.
Spoiler:

Gas Masks
Spoiler:

Talismans/Insignias.
Spoiler:


Last edited by Vox on Tue Mar 08, 2016 1:20 am; edited 15 times in total
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Post by Vox Mon Feb 08, 2016 8:07 pm

Armor & Weapon Mods.


Weapon/Armor Mods
Spoiler:



Chronicler Suit Mods
Spoiler:

Heavy Duty Mods
Spoiler:

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