Weapons, Armor, Gear, and Vehicles.
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Weapons, Armor, Gear, and Vehicles.
Table of Contents.
Weapons
Armor
Gear
Vehicles
Last edited by Vox on Mon Feb 08, 2016 8:06 pm; edited 1 time in total
Re: Weapons, Armor, Gear, and Vehicles.
Weapons, and Weapon Properties.
Weapon Properties
- Spoiler:
- (Area Damage, These weapons aren't pointed directly at an opponent, they're aimed in the enemy's general direction.
(Biometrically Coded, The firing mechanism is interlocked with a biometric encoder, these weapons are only fireable by people who are coded into the weapon's system.. it takes a highly skilled engineer to break, or hack them.
(Blunt, These weapons are heavy hitters, extremely effective against armor with the "Massive" rating.
(Double Barreled, The two triggers are close together, allowing both barrels to be fired while only using 1 attack roll.
(Entangled, A bola entangles the legs, a net even makes it impossible to move, weapons with this quality can stop enemies from moving, one can attempt to fight out of their entanglement(Strength+Force) or wiggle out of it(Agility+Mobility) the difficulty for these is based on the weapon's material.
(Dazed, These weapons effect enemy's fatigue rating, unless it's noted differently armor does reduce the damage done.
(Deviation, Grenade launchers, rocket launchers, sometimes certain guns! these weapons deviate from their original path by way of unfortunate design, every successful attack roll comes with a 1d deviation roll, the result is how far from the enemy the attack lands in meters, when you fail your attack roll you roll 2d to see how far it landed, triggers do reduce deviation.
(Camo, Weapons with this rating are hard to see, they come with a difficulty rating to determine how hard they are to spot. (Perception+Spot)
(Cloud, Certain grenades detonate and leave a cloud behind, these come with two ratings, Radius, and amount of time. If there's wind the agent in the grenade will spread across a longer, but more narrow area.
(Fatal, Weapons with this rating are un-blockable, nukes detonating, Microwave guns, nanite infections.. weapons with this quality ignore armor ratings, and cause direct trauma.
(Explosive, Weapons with this rating means the attack that lands explodes, using explosion rules instead of bullet rules.
(Fragile, When rolling an attack if you roll one 1 your weapon shatters, though it can still cause damage to the opponent, it becomes useless afterward.
(Jamming, Weapons with this rating jam frequently, should you fire it and roll more 1's than 6's the weapon jams, it requires 1 action to unjam it.
(Muzzle Loader, The weapon is loaded with powder charges, requiring 2 actions to reload it.
(Salvoes, These weapons are able to fire salvoes, they come with a (Number of Rounds per Action) rating, each round fired increases the handling difficulty of the firearm by 1d, and the damage by 1, if the targets are nearby the damage is distributed evenly across each target.
(Scatter, These weapons fire many small projectiles, shotguns are scatter weapons for example, at close range these weapons are devastating, but the further the range the worse off they are, damage decreasing with range.
(Sensitive, These weapons are sensitive to damage, even taking 1 damage to this weapon is enough for it to be damaged, when damaged the handling of the weapon permanently decreases equivalent to the damage, though skilled craftsmen can repair them.
(Out Of Control, Weapons with this rating are just as dangerous for the wielder as they are for the target, if you miss your attack on your opponent you must roll Strength + Melee vs difficulty rank, if you fail the control roll the weapon injures you as though it attacked you.
(Piercing, Weapons with this rating can pierce enemy armor based of the tier rating of the weapon, any armor rating in the bracketed number (X) is ignored by the weapon.
(Smooth Running, These are weapons great for attacks in rapid succession, they will have a tier rating based on the number of triggers required to roll to gain a free additional attack at a -2d penalty.. though you can fire this unlimited times you sustain a cumulative -2d penalty each shot.
(Special Damage, Weapons with this aspect will have a set special damage they inflict.
(Standard, Items with this rating gain small damage bonuses hen with other with the same "Standard"(Flag/Icon) on their armor/weapon.
(Terrifying, Lights flicker, a speaker emits a robotic voice announcing it's readiness to fire in a strange, foreign tongue, maybe it's made of strange metals, or has inhuman shapes printed upon it, tubes glow, or pistons thump within, some signal their readiness to take life, others seem strangely ensouled, the very sight of such a weapon strikes fear into the hearts of others, all opponents must roll Endurance+Willpower/Soul+Faith against the rating of Terrifying, or suffer a -2d penalty to their next action, they must perform these rolls at the beginning of every combat round until they succeed once, then they become immune to the effects.
(Thunder Strike, The booming thunder, the voice of an angry god, this weapon is so loud it scares man, and beast alike, giving additional morale damage.
(Talisman, These items have sentimental value, it cannot be measured in armor, or piercing force, but instead grants additional willpower/faith bonuses to rolls.
Ammunition Types
- Spoiler:
- These are sorted in the following manner..
Name, Damage, Tech Level, Price in CD(Chronicler Drafts)
.357, 6, IV, 20.
4.6x30mm, 7, IV, 30.
5x30nm Caseless, 8, V, 180.
Lead Bullet and Blackpowder, 8, III, 10.
9mm, 9, IV, 40.
.44, 10, IV, 50.
CALIBER 12(Buckshot), 10 scatters, III, 10.
CALIBER 12(Rifle Barrel Ammo), 10, III, 20.
5.56x45mm, 11, IV, 60.
A successful attack results in damage. For most weapons, this is a set score. For weapons using physical force, you will find “F”‚ “F/2” or “F/3”. The F stands for Strength+Force, and this sum is divided by the respective number. A weapon with “2+F/2” in the hands of a Character with BOD+Force 8 would cause 2+(8/2)=2+4=6 damage.
Damage is ALWAYS ROUNDED UP.
The handling of weapons is measured by +/-Xd, this measures the bonuses/penalties you take in combat/defense.
Weapons are described in the following way..
Name, Handling, Damage, Magazine Capacity, Qualities, Encumbrance, Tech Level, Mod Slots, Value in CD, Cult.
Cult specific items are only sold on the black market, and can have severe penalties if you're caught with it.
Format is as follows.
If this list isn't complete, I'll probably just use the list from the book externally. lol.
Brawl Weapons.
(Strength+Brawl)
(Strength+Brawl)
- Spoiler:
- Bite | Hand: -3d| Dist: 1| Damage: F/3| Mag: X| Qualities: X| Enc: X| Tech: 1| Slots: X| Value: X| Cult: X
- Kick | Hand: +1d| Dist: 1| Damage: X| Mag: X| Qualities: Dazed(F/2)| Enc: X| Tech: 1| Slots: X| Value: X| Cult: X
- Punch | Hand: +2d| Dist: 1| Damage: 1+BR/3| Mag: X| Qualities: Dazed(F/3), Smooth Running(2T)| Enc: X| Tech: 1| Slots: X| Value: X| Cult: X
- Brass Knuckles | Hand: +2d| Dist: 1| Damage: 1+BR/2| Mag: X| Qualities: Blunt| Enc: X| Tech: II| Slots: 1| Value: 10| Cult: X
- Streamer Glove | Hand: +2d| Dist: 1| Damage: X| Mag: 30| Qualities: Dazed(5)| Enc: X| Tech: IV| Slots: 1| Value: 4200| Cult: Chroniclers
- Blade Bracelet | Hand: +2d| Dist: 1| Damage: 2+BL/2| Mag: X| Qualities: Smooth Running(2T0, Camo(4S)| Enc: X| Tech: II| Slots: 1| Value: 40| Cult: Apocalyptics
- Bite | Hand: -3d| Dist: 1| Damage: F/3| Mag: X| Qualities: X| Enc: X| Tech: 1| Slots: X| Value: X| Cult: X
Armed Weapons
(Strength+Melee)
(Strength+Melee)
- Spoiler:
- Flail | Hand: -1d| Dist: 2| Damage: FO/3| Mag: X| Qualities: Blunt| Enc: 2| Tech: I| Slots: 1| Value: 5| Cult: X
- Butt Stock | Hand: X| Dist: 1| Damage: FO/3| Mag: X| Qualities: Blunt| Enc: X| Tech: III| Slots: X| Value: X| Cult: X
- Hand Axe | Hand: X| Dist: 1| Damage: 4+FO/3| Mag: X| Qualities: X| Enc: 1| Tech: II| Slots: 1| Value: 50| Cult: X
- Club | Hand: | Dist: 1| Damage: 2+FO/2| Mag: | Qualities: Blunt| Enc: 3| Tech: | Slots: 2| Value: | Cult:
- Chain of Blades | Hand: | Dist: 3| Damage: 3+BL/3| Mag: | Qualities: Out of Control(3)| Enc: 2| Tech: | Slots: 1| Value: | Cult:
- Knife | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Pitchfork | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Morning Star | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Riding Hoe | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Saber | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Shard Dagger | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Battle Axe | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Mace | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Sword | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Spade | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Spear | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Pickaxe | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Stone Axe | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Stiletto | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- SledgeHammer | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Splayer | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Surgical Tools | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Injector Gun | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Preservalis Sword | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Shocker | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Judgement Hammer | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Crusher | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Iron Club of the Cockroach Kings | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Khopesh | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Ammit Sickle | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Curved Dagger | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Ancestor Spear | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Scourge | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Scimitar | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Ram Staff | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Horn | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Damascene Saber | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Koumaya Dagger | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Steel Cotters | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Ibis Staff | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Flyssa | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Warflail | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Bidenhander | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Flail | Hand: -1d| Dist: 2| Damage: FO/3| Mag: X| Qualities: Blunt| Enc: 2| Tech: I| Slots: 1| Value: 5| Cult: X
Thrown Weapons
(Agility+Projectiles)
(Agility+Projectiles)
- Spoiler:
- Bola | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Harpoon | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Net | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Sling | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Atlatl | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Stone | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Throwing Axe | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Throwing Knife | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Shuriken | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Bola | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
Projectiles
(Agility+Projectiles)
(Agility+Projectiles)
- Spoiler:
- Crossbow | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Blowgun | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Bow | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Composite Bow | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Repeating Crossbow | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Heavy Crossbow | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Harpoon Crossbow | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Crossbow | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
Handguns
(Agility+Projectiles)
(Agility+Projectiles)
- Spoiler:
- Automatic Pistol | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Luger | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Revolver | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Heavy Pistol | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Signal Pistol | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Stubbed Trailblazer | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Grinder | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Submachine Gun | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Automatic Pistol | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
Rifles
(Agility+Projectiles)
(Agility+Projectiles)
- Spoiler:
- Hunting Rifle | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Sniper Rifle | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Shotgun | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Pumpgun | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- LightMG | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Fungicide Rifle | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Trailblazer | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Judges' Musket | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Musket | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Marvel | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Assault Rifle | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Hunting Rifle (Neo.) | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Flachette Rifle | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Sagur-72 | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Soul Burner | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Hunting Rifle | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
Heavy Weapons
(Strength+Heavy Projectiles)
(Strength+Heavy Projectiles)
- Spoiler:
- Grenade Launcher | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Rocket Launcher | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Heavy MG | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Pneumo Hammer | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Cartridge Launcher | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Spitfire | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Grenade Launcher | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
Sonic Weapons
(Intellect+Engineering/Charisma+Domination)
(Intellect+Engineering/Charisma+Domination)
- Spoiler:
- Cascader | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Vocoder | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
- Cascader | Hand: | Dist: | Damage: | Mag: | Qualities: | Enc: | Tech: | Slots: | Value: | Cult:
Last edited by Vox on Thu Mar 10, 2016 10:43 am; edited 6 times in total
Re: Weapons, Armor, Gear, and Vehicles.
Armor, and Armor Properties.
Armor Properties
- Spoiler:
- Respected, When wearing this you gain bonuses in social interacts with certain groups, the bonus, and groups are listed in the brackets.
- First Impression, This armor impresses those you meet, you gain a bonus to social interactions with strangers. the bonus is listed in brackets.
- Fire Resistant, Armors with this quality prove their worth when the ire of a spitfire is turned your way, the armor rating is listed in brackets.
- Terrifying, The armor you wear is scary, the strange material, and stranger shapes, and words in a different language written/printed upon it it has a primal-fear it invokes in those that encounter you. Soul+Faith/Endurance+Willpower roll required to attack properly, if failed they take a -2d penalty. if they succeed once they are immune for the rest of the combat, the brackets indicate the difficulty of the roll to resist it.
- Camo, Armor with this quality can be hidden from curious eyes, the brackets determines how difficult it is to see through the camoflauge with Perception+Spot.
- Unstable, Improvised armor is easy to make, but every strike weakens them, breaking down the rating until it's useless. Listed in the brackets is the damage rating of the armor, should the enemies damage it past the rating it loses 1 point of it's armor rating, as well as 1 kg of scrap. Upon an agility+crafting roll the armor rating can be recovered.
- Insulated, This material is completely resistant to electrical discharges, any electrical damage is reduced to zero.
- Bulletproof, Bulletproof armor absorbs the kinetic energy of rounds fired from firearms, the wearer takes less damage based on the rating indicated in the brackets.
- Massive, A large piece of armor built from plates, or cast in one piece, the projection against most weapons is increased greatly based on the initial armor rating, plus the number indicated in the brackets, though they are significantly weaker to blunt weaponry.
- Brittle, Though you can harden armor plates, and have them increase your defense rating, they also become more brittle in the process.. should it take a certain amount of damage, indicated in the brackets, the plates break, permanently losing 1 point of armor rating. though the difference between unstable, and brittle, is that brittle is deliberately accepted by modifying the armor.
- Sealed, This armor offers a great deal of protection from the environment, toxins, germs, and spore infection, based on the rating in the brackets, the wearer gains that many automatic successes when rolling resistance to the environment
- Respected, When wearing this you gain bonuses in social interacts with certain groups, the bonus, and groups are listed in the brackets.
Armor
- Spoiler:
- Salted Clothing | Armor Rating: 1| Qualities: Unstable(4)| Enc: 1| Tech: I| Slots: X| Value: 20| Resources: X| Cult: X
- Fur Cape | Armor Rating: 1| Qualities: X| Enc: 1| Tech: I| Slots: x| Value: 40| Resources: X| Cult: X
- Mammoth Hide Wrap | Armor Rating: 2| Qualities: X| Enc: 2| Tech: I| Slots: X| Value: 100| Resources: X| Cult: X
- Leather Coat | Armor Rating: 2| Qualities: X| Enc: 2| Tech: I| Slots:2 | Value: 120| Resources: | Cult:
- Leather Armor | Armor Rating: 3| Qualities: X| Enc: 2| Tech: II| Slots: 2| Value: 320| Resources: | Cult:
- Rubber Harness | Armor Rating: 4| Qualities: Insulated| Enc: 3| Tech: II| Slots: 2| Value: 650| Resources: | Cult:
- Scrapper Armor | Armor Rating: 4| Qualities: Unstable(6)| Enc: 3| Tech: II| Slots: 6| Value: 700| Resources: | Cult:
- Chain Mail | Armor Rating: 4| Qualities: X| Enc: 3| Tech: II| Slots: 1| Value: 400| Resources: | Cult:
- Reinforced Metal Plate Armor | Armor Rating: 5| Qualities: Massive(7)| Enc: 4| Tech: II| Slots: 2| Value: 750| Resources: | Cult:
- Kevlar Jacket | Armor Rating: 4| Qualities: Bulletproof(7)| Enc: 2| Tech: III| Slots: 1| Value: 1400| Resources: | Cult:
- AMSUMO Casing | Armor Rating: 8| Qualities: Massive(10)| Enc: 3| Tech: V| Slots: 1| Value: 9000| Resources: | Cult:
- Spitalian Suit | Armor Rating: 2| Qualities: Sealed(+4S), Respected(Patients, +1d)| Enc: 2| Tech: III| Slots: 2| Value: 300| Resources: | Cult: Spitalians
- Hygienist Suit | Armor Rating: 2| Qualities: Sealed(+6S)| Enc: 3| Tech: III| Slots: 3| Value: 900| Resources: | Cult: Spitalians
- Preservist Variety | Armor Rating: 3| Qualities: Sealed(+4S)| Enc: 3| Tech: III| Slots: 2| Value: 800| Resources: | Cult: Spitalians
- Chroniclers' Suit | Armor Rating: 2| Qualities: First Impression(+1d)| Enc: 1| Tech: IV| Slots: 2| Value: 300| Resources: | Cult: Chroniclers
- Harness | Armor Rating: 5| Qualities: Fire Resistant(8)| Enc: 3| Tech: IV| Slots: 2| Value: 4800| Resources: | Cult: Hellvetics
- Spotter Harness | Armor Rating: 3| Qualities: Camo(5C)| Enc: 2| Tech: IV| Slots: 2| Value: 3500| Resources: | Cult: Hellvetics
- Heavy Duty | Armor Rating: 7| Qualities: Massive(9), Fire Resistant(8)| Enc: 4| Tech: V| Slots: 3| Value: 8000| Resources: | Cult: Hellvetics
- Widebrim Hat & Duster | Armor Rating: 2| Qualities: X| Enc: 2| Tech: II| Slots: 2| Value: 180| Resources: | Cult: Judges
- Druschinnik Silk Armor | Armor Rating: 3| Qualities: X| Enc: 1| Tech: III| Slots: | Value: 600| Resources: | Cult: Clanners
- Flak Jacket and Helmet | Armor Rating: 4| Qualities: X| Enc: 1| Tech: IV| Slots: 1| Value: 1600| Resources: | Cult: Scourgers
- Flak Jacket and Lion Helmet | Armor Rating: 4| Qualities: X| Enc: 2| Tech: IV| Slots: 1| Value: 1600| Resources: | Cult: Scourgers
- Ram Helmet | Armor Rating: 1| Qualities: Terrifying(3)| Enc: 1| Tech: I| Slots: | Value: 100| Resources: | Cult: Jehammedans
- Black Fleece | Armor Rating: 3| Qualities: Fire Resistant(8), Insulated, Terrifying(5)| Enc: 1| Tech: VI| Slots: | Value: 16000| Resources: | Cult: Jehammedans
- Ceramic Fiber Combination | Armor Rating: 5| Qualities: Bulletproof(8), Sealed(+1S)| Enc: 2| Tech: V| Slots: 1| Value: 22000| Resources: | Cult: RG
- Composite Armor | Armor Rating: 6| Qualities: Bulletproof(9)| Enc: 3| Tech: V| Slots: 1| Value: 28000| Resources: | Cult: RG
- Graph Combat Suit | Armor Rating: 7| Qualities: Bulletproof(10), Sealed(+2S)| Enc: 2| Tech: VI| Slots: | Value: 60000| Resources: | Cult: Free Spirit
- Salted Clothing | Armor Rating: 1| Qualities: Unstable(4)| Enc: 1| Tech: I| Slots: X| Value: 20| Resources: X| Cult: X
Last edited by Vox on Sat Mar 05, 2016 3:58 pm; edited 3 times in total
Re: Weapons, Armor, Gear, and Vehicles.
Gear.
Medical Tools
- Spoiler:
- Bandage | Effect: Within 6 turns of taking a wound recover 1 flesh wound.| Enc: | Tech: I| Value: 10| Cult:
- Apothecarium | Effect: Substance Analyses and Drug production| Enc: 1| Tech: IV| Value: 2500| Cult: Spitalians
- Surgical Tools | Effect: Treating Specific Types of Trauma Int+Biology| Enc: 1| Tech: III| Value: 1000| Cult:
- Field Kit | Effect: Int+Medicine[6] = 2d Fleshwound treatment| Enc: 1| Tech: III| Value: 250| Cult:
- Sequencer | Effect: Drug/Poison is individualized, helping treatment| Enc: 1| Tech: V| Value: 4500| Cult: Spitalians
- Crucible | Effect: Production of Drugs/Poisons| Enc: | Tech: I| Value: 150| Cult: Anubians
- Bandage | Effect: Within 6 turns of taking a wound recover 1 flesh wound.| Enc: | Tech: I| Value: 10| Cult:
Pharmaceuticals
- Spoiler:
- Distillate | Effect: Disinfection, internal and external | Enc: | Tech: I| Value: 20| Cult:
- Healing Herbs | Effect: When patching up +1d to Int+Medicine.| Enc: | Tech: I| Value: 30| Cult:
- Antibiotics | Effect: +2S x level to the resistance roll against bacterial infections | Enc: | Tech: III| Value: 100| Cult: Spitalians
- Antidote | Effect: +2S x level to the resistance roll against poisoning | Enc: | Tech: III| Value: 100| Cult: Spitalians
- EX | Effect: Reduces spore infestation by 1D| Enc: | Tech: IV| Value: 200| Cult: Spitalians
- Narcotics | Effect: Surgery preparation: Surgeon gets INT+Medicine +1D x level| Enc: | Tech: III| Value: 300| Cult:
- Pain Killers | Effect: Negates the penalty of 2 x level points of Trauma | Enc: | Tech: III| Value: | Cult:
- Stimulants | Effect: AGL+Reaction +1D x level for several hours| Enc: | Tech: III| Value: 200| Cult:
- Duat Blood | Effect: resistance roll +1S x level | Enc: | Tech: II| Value: 300| Cult: Anubians
- Duat Fruit | Effect: Level 1-6: Anubians can catalyze fruit up to their rank level | Enc: | Tech: I| Value: 200| Cult: Anubians
- Marduk Oil | Effect: Resistance against pheromantic influences +4S for 1 hour| Enc: | Tech: | Value: 400| Cult: Anubians
- Blood of Aries | Effect: Regeneration of 1 wound per hour| Enc: | Tech: VI| Value: 3000| Cult: Jehammedans
- Distillate | Effect: Disinfection, internal and external | Enc: | Tech: I| Value: 20| Cult:
Burn
For burn the price is based on the potency.. XX/XX the first set of numbers is the weak potency, the second set is high potency.
- Spoiler:
- Bion | Chakra: Coccyx| Earth Chakra: Pollen/Pandora | Effect: Resistance against illness, poison, cold: +Potential Successes| Value: 20/60
- Glory | Chakra: Solar plexus| Earth Chakra: Solar plexus| Effect: | Value: 30/90
- Unity | Chakra: Heart| Earth Chakra: Franka / Souffrance| Effect: | Value: 10/30
- Muse | Chakra: Throat| Earth Chakra: Balkhan / Usud| Effect: | Value: 20/60
- Argus | Chakra: Forehead| Earth Chakra: Hybrispania / Mirar| Effect: | Value: 30/90
- Diskordia | Chakra: | Earth Chakra: Diskordance| Effect: | Value: 60
- Bion | Chakra: Coccyx| Earth Chakra: Pollen/Pandora | Effect: Resistance against illness, poison, cold: +Potential Successes| Value: 20/60
Cooking Supplies.
- Spoiler:
- Fishing Gear | Effect: Survival+1d| Enc: 0| Tech: I| Value: 5| Cult:
- Cooking Equipment | Effect: Cooking Roots, Vegetables, pots, and pans| Enc: 1| Tech: II| Value: 30| Cult:
- Flask | Effect: 2 Days Ration of water| Enc: 0| Tech: I| Value: 10| Cult:
- Water Filter | Effect: Makes soiled water drinkable| Enc: 0| Tech: III| Value: 120| Cult:
- Fishing Gear | Effect: Survival+1d| Enc: 0| Tech: I| Value: 5| Cult:
Traps
- Spoiler:
- Beartrap | Effect: Hidden(4) 8 Blunt Damage.| Enc: 1| Tech: II| Value: 30
- Pitfall | Effect: Hidden(3) Fall Damage| Tech: I
- Tripwire | Effect: Hidden(5)| Tech: II
- Mine | Effect: Special Detonation| Enc: 1| Tech: III| Value: Specific
- Beartrap | Effect: Hidden(4) 8 Blunt Damage.| Enc: 1| Tech: II| Value: 30
Sources of light/fire.
- Spoiler:
- Matches | Effect: 10 uses| Enc: 0| Tech: II| Value: 25| Cult:
- Torch | Effect: Reduces darkness penalty by 1, 30 minutes| Enc: | Tech: I| Value: 3| Cult:
- Flint and Tinder | Effect: Tinder takes several minutes to ignite| Enc: | Tech: II| Value: 20| Cult:
- Lighter | Effect: Refillable| Enc: | Tech: III| Value: 180| Cult:
- Oil Lamp | Effect: Reduces Darkness Penalty by 2, 2 hours| Enc: 0| Tech: II| Value: 40| Cult:
- Lamp Oil | Effect: For oil lamp| Enc: 0| Tech: II| Value: 10| Cult:
- Sunburst | Effect: Darkness penalty -2 100 hours by E-Cubed| Enc: 1| Tech: IV| Value: 1200| Cult: Palers
- Cyclops Eye | Effect: no darkness penalty with paler night vision, otherwise penalty -2| Enc: 2| Tech: V| Value: 14000| Cult: Palers
- Matches | Effect: 10 uses| Enc: 0| Tech: II| Value: 25| Cult:
Orienteering/Tracking
- Spoiler:
- Regional Map | Effect: | Enc: | Tech: | Value: | Cult:
- Compass | Effect: | Enc: | Tech: | Value: | Cult:
- Noumenon Vocalizer | Effect: | Enc: | Tech: | Value: | Cult:
- Gauging Material | Effect: | Enc: | Tech: | Value: | Cult:
- Tracker | Effect: | Enc: | Tech: | Value: | Cult:
- Binoculars | Effect: | Enc: | Tech: | Value: | Cult:
- Pathfinder | Effect: | Enc: | Tech: | Value: | Cult:
- Transponder Bracelet | Effect: | Enc: | Tech: | Value: | Cult:
- Astrolabe | Effect: | Enc: | Tech: | Value: | Cult:
- Atlas | Effect: | Enc: | Tech: | Value: | Cult:
- RG Atlas | Effect: | Enc: | Tech: | Value: | Cult:
- Regional Map | Effect: | Enc: | Tech: | Value: | Cult:
Climbing
- Spoiler:
- Rope 10m | Effect: | Enc: | Tech: | Value: | Cult:
- Climbing Harness | Effect: | Enc: | Tech: | Value: | Cult:
- Rope 10m | Effect: | Enc: | Tech: | Value: | Cult:
Overnight
- Spoiler:
- Blanket/Sleeping Bag | Effect: | Enc: | Tech: | Value: | Cult:
- Insect Net | Effect: | Enc: | Tech: | Value: | Cult:
- Camo Net | Effect: | Enc: | Tech: | Value: | Cult:
- Tent | Effect: | Enc: | Tech: | Value: | Cult:
- Blanket/Sleeping Bag | Effect: | Enc: | Tech: | Value: | Cult:
Transportation
- Spoiler:
- Backpack | Effect: | Enc: | Tech: | Value: | Cult:
- Sleigh | Effect: | Enc: | Tech: | Value: | Cult:
- Carrying Rig | Effect: | Enc: | Tech: | Value: | Cult:
- Backpack | Effect: | Enc: | Tech: | Value: | Cult:
In the Shadows
- Spoiler:
- Lock Pick| Effect: | Enc: | Tech: | Value: | Cult:
- Camo Paint| Effect: | Enc: | Tech: | Value: | Cult:
- Periscope| Effect: | Enc: | Tech: | Value: | Cult:
- Key Ring| Effect: | Enc: | Tech: | Value: | Cult:
- Sesamite| Effect: | Enc: | Tech: | Value: | Cult:
- Lock Pick| Effect: | Enc: | Tech: | Value: | Cult:
Technology
- Spoiler:
- Bugs and Surveillance equipment| Effect: | Enc: | Tech: | Value: | Cult:
- Stream Drones + Display| Effect: | Enc: | Tech: | Value: | Cult:
- Draft Printer| Effect: | Enc: | Tech: | Value: | Cult:
- Forager Uplink| Effect: | Enc: | Tech: | Value: | Cult:
- Pneumatic Metal Shears| Effect: | Enc: | Tech: | Value: | Cult:
- Tool Bag| Effect: | Enc: | Tech: | Value: | Cult:
- Electronic Tools| Effect: | Enc: | Tech: | Value: | Cult:
- Throwing Puslor| Effect: | Enc: | Tech: | Value: | Cult:
- Bugs and Surveillance equipment| Effect: | Enc: | Tech: | Value: | Cult:
Sundiscs
- Spoiler:
- Phaeton| Effect: | Enc: | Tech: | Value: | Cult:
- Cataract| Effect: | Enc: | Tech: | Value: | Cult:
- Orbital| Effect: | Enc: | Tech: | Value: | Cult:
- Arbiter| Effect: | Enc: | Tech: | Value: | Cult:
- Quantum| Effect: | Enc: | Tech: | Value: | Cult:
- Quasar| Effect: | Enc: | Tech: | Value: | Cult:
- Phaeton| Effect: | Enc: | Tech: | Value: | Cult:
Communication.
- Spoiler:
- Radio| Effect: Radio Communication within 5km.| Enc: | Tech: | Value: | Cult:
- Portable Uplink| Effect: | Enc: | Tech: | Value: | Cult: Chroniclers
- Radio Backpack| Effect: | Enc: | Tech: | Value: | Cult: Hellvetics
- Radio| Effect: Radio Communication within 5km.| Enc: | Tech: | Value: | Cult:
Gas Masks
- Spoiler:
- Breathing Cloth| Effect: +2d spore/gas resist Roll| Enc: | Tech: | Value: | Cult:
- Charcoal Absorber| Effect: +1S Roll| Enc: | Tech: | Value: | Cult:
- Breathing Apparatus| Effect: +2S Roll| Enc: | Tech: | Value: | Cult:
- Filter Mask| Effect: +3S Roll, Contains 1 hour of oxygen| Enc: | Tech: | Value: | Cult:
- Gasmask| Effect: +4S Roll| Enc: | Tech: | Value: | Cult:
- Full Gasmask| Effect: +5S Roll| Enc: | Tech: | Value: | Cult:
- Breathing Cloth| Effect: +2d spore/gas resist Roll| Enc: | Tech: | Value: | Cult:
Talismans/Insignias.
- Spoiler:
- Codex| Effect: | Enc: | Tech: | Value: | Cult:
- Veteran's Codex| Effect: | Enc: | Tech: | Value: | Cult:
- Judgement Tools| Effect: | Enc: | Tech: | Value: | Cult:
- Clan Tattoos| Effect: | Enc: | Tech: | Value: | Cult:
- Bodypaint| Effect: | Enc: | Tech: | Value: | Cult:
- Anubis Mask| Effect: | Enc: | Tech: | Value: | Cult:
- Anubis Finger| Effect: | Enc: | Tech: | Value: | Cult:
- Soul Stones| Effect: | Enc: | Tech: | Value: | Cult:
- Scourger Mask| Effect: | Enc: | Tech: | Value: | Cult:
- Balancer| Effect: | Enc: | Tech: | Value: | Cult:
- Pocket Balancer| Effect: | Enc: | Tech: | Value: | Cult:
- Balancer: Lock| Effect: | Enc: | Tech: | Value: | Cult:
- Balancer: Trap| Effect: | Enc: | Tech: | Value: | Cult:
- Apocalyptic Tarot| Effect: | Enc: | Tech: | Value: | Cult:
- Icons| Effect: | Enc: | Tech: | Value: | Cult:
- Jehammed's Teachings| Effect: | Enc: | Tech: | Value: | Cult:
- Jehammed's Will/Aries' Blessing| Effect: | Enc: | Tech: | Value: | Cult:
- Seal Stone| Effect: | Enc: | Tech: | Value: | Cult:
- Jehammed's Star| Effect: | Enc: | Tech: | Value: | Cult:
- Grim Sun| Effect: | Enc: | Tech: | Value: | Cult:
- Codex| Effect: | Enc: | Tech: | Value: | Cult:
Last edited by Vox on Tue Mar 08, 2016 1:20 am; edited 15 times in total
Re: Weapons, Armor, Gear, and Vehicles.
Armor & Weapon Mods.
Weapon/Armor Mods
- Spoiler:
- [Melee]Whetting| Slot: 1 | Augmentation: +1 Damage
- Balancing| Slot: 1| Augmentation: +1d Handling
- Lightweight Construction| Slot: 1| Augmentation: -1 Encumbrance, -1 Damage, Handling +1d
- Reinforced Framework| Slot: 1| Augment: +1 damage, +25% range , +1 Encumbrance
- Targeting Device| Slot: 1| Augment: +1d Handling
Melee Special Qualities - Quality: Terrifying(2)| Slot: 1| Augment: 1 Slot for +1
- Quality: Camo(2)| Slot: 2| Augment: 1 slot for +1
- Quality: Blunt(4)| Slot: 1| Augment: Inflicts blunt damage 1 slot for +2.
- Quality: Smooth Running(3T)| Slot: 2| Augment: 2 slots for -1T.
Modern Firearms. - Change Barrel| Slot: 1| Augment: Changes the caliber of your firearm, if caliber is changed to .50GL, "Thunder Strike" is taken free.
- Sight| Slot: 1| Augment: +1d Handling.
- Apt for Melee| Slot: 1| Augment: You can equip a bladed weapon to the barrel of your firearm, dealing equivalent damage in CQC.
Modern Firearm Qualities. - Quality: Terrifying(2)| Slot: 1| Augment: 1 slot for +1
- Quality: Camo(2)| Slot: 2| Augment: 1 slot for +1
- Quality: Smooth Running(3T)| Slot: 2| Augment: 1 slot for -1T
- Quality: Double Barreled| Slot: 3| Augment: Self explanatory.
- Quality: Remove Quality| Slot: 2| Augment: Self explanatory.
Armor - Quality: Reinforced| Slot: 1| Augment: +1 Armor, +1 Encumbrance.
- Quality: Fireproof(+3)| Slot: 2| Augment: 1 slot for +1
- Quality: Terrifying(2)| Slot: 2| Augment: 1 slot for +1
- Quality: Camo(2)| Slot: 2| Augment: 1 slot for +1
- Quality: Insulated| Slot: 2| Augment:
- Quality: Bulletproof(+3 Bullet Defense)| Slot: 3| Augment: 1 slot for +1 Armor
- Quality: Massive(+2 Armor)| Slot: 3| Augment: 1 slot for +1 Armor.
- Quality: Sealed(+1S)| Slot: 2| Augment: 1 slot for +1S
- [Melee]Whetting| Slot: 1 | Augmentation: +1 Damage
Chronicler Suit Mods
- Spoiler:
- Source| Effect: | Enc: | Tech: | Value: | Cult:
- Fumor| Effect: | Enc: | Tech: | Value: | Cult:
- Dome of Rays| Effect: | Enc: | Tech: | Value: | Cult:
- Greenlight| Effect: | Enc: | Tech: | Value: | Cult:
- Discharge| Effect: | Enc: | Tech: | Value: | Cult:
- Screamer| Effect: | Enc: | Tech: | Value: | Cult:
- Freon| Effect: | Enc: | Tech: | Value: | Cult:
- Source| Effect: | Enc: | Tech: | Value: | Cult:
Heavy Duty Mods
- Spoiler:
- Heavyweight| Effect: | Enc: | Tech: | Value: | Cult:
- Cutting Tool| Effect: | Enc: | Tech: | Value: | Cult:
- Cooling Aggregate| Effect: | Enc: | Tech: | Value: | Cult:
- Arc Welder| Effect: | Enc: | Tech: | Value: | Cult:
- Tunnel Driller| Effect: | Enc: | Tech: | Value: | Cult:
- Trophy System| Effect: | Enc: | Tech: | Value: | Cult:
- Heavyweight| Effect: | Enc: | Tech: | Value: | Cult:
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